Friday, September 17, 2010

Us vs It

Us vs. It

Robot Action List:
1.     Laser
2.     Rotate
3.     Move
4.     Rotate
5.     Fist
6.     Move
7.     Mine Drop
8.     Rotate
9.     Rotate
10. Move

Maximum Actions Per Turn: 4

Laser Eye Trigger:
> 0 1 1 2 2 3 4

When a tank is in range of laser, including ‘0’ space.

Fist Trigger:
0 1 1
0 > 2
0 1 1

When a tank is directly in front.

Mine Drop Trigger:
1 2 1
2 4 2
1 2 1

When fewer than four actions have been preformed.

Explosion Trigger:

When a tank is directionally beside a mine.

Rotate Trigger:

Rotates toward goal line. Rotates towards tank if tank is within a 5x5 area. Does not rotate if facing goal line and no tanks are in range.­­­

Move Trigger:

Moves if space in front is empty.

Death Explosion Grid:
1 2 3 2 1
2 3 4 3 2
3 4 > 4 3
2 3 4 3 2
1 2 3 2 1

Friday, September 3, 2010

Dali Inspired Action Game

Game Title:
Spindel Stalker

    Level art and character inspiration taken from Salvador Dali's work.
    Music would be a mixture of spacey, sort of trans/eastern sound. The levels would have a desert-like feel and the music would reflect that.

    Players control a flaming giraffe and maneuvers it around the side-scroll levels to protect one of Dali's spindly-legged elephants. You may direct your flames to destroy enemies. You can also leave a trail of fire along the ground to guide your elephants direction to safety.

    The object of the game it to deliver the elephants cargo to the drawers at the end. The levels are timed and if the time limit is exceeded the player must begin the level again. At the end the elephants cargo is placed inside one of the drawers and the next level begins. Once all drawers are filled (levels completed) the game is complete.

    Enemies will try to take down your elephant such as bike riders that will attempt to tangle your elephants legs with their veils.

Melted watches will catch and stick your elephant in place. If your are stuck you must wait for the elephant to pull itself free.
And butterfly windmills will blow winds too strong for your elephants skinny legs to walk past. You must use your fire to get rid of them and clear the way.

Competitive 2 Player Game With Ball

Most likely set in an arcade-like area on it's own or in a building designated for this game with multiple lanes. (Like bowling)

The gameplay's feel is a mixture of Skee-ball and bowling. The player rolls a ball down the lane and tries to make it into one of the three tunnel holes. Each tunnel is worth a different amount of points. The closest is 10, the next 15, and the farthest 50. If a player makes the ball into a hole twice, they receive twice the points awarded. If they make it into the same hole 3 times in a turn, they receive three times the points. 

So say I make it into the 10 point hole once i receive 10 pts. On my second turn I make the same shot and earn 20. And if I make the shot a third time I would be given 30 pts. My total score after those three turns would be 60 (10+20+30).

Each player will roll three balls a turn and then alternate to the other player. Scoring multiples can not carry over to the next turn. Example: I have scored x3 on the 10 pt hole and on my next turn I make it into the 10 pt hole. I claim I should receive x4. This is not allowed.
The game proceeds, each player alternating turns, until the required amount of time for one player to reach or exceed the winning score.

The goal of Sliders is to reach 300 points before your opponent does.